Sunday, August 02, 2015

P.D.D Module 3 : Prototyping

An Integrated Skills Lesson Plan for
“PROTOTYPING”

By:
Joseph S. Acuña, MBA

“People think it’s this veneer- that the designers are handed this box and told, ‘MAKE IT LOOK GOOD!’ That’s not what we think design is. It’s not just what it looks like and feels like. 
DESIGN IS HOW IT WORKS." - Steve Jobs


I.              TIME FRAME
A.   Date: July 20, 2015
B.   Number of Hours: 3
C.   Time: 1pm-4pm

II.            CLASS SCHEDULE
A.   Course Code:
B.   Course Title: Product Design and Development Using AutoCAD
C.   Year:  4TH Year
D.   School: Bicol University

III.           LEARNING OBJECTIVES:
A.   Expressive Objectives
The students are expected to:
1 Explain the importance of prototype
2. Express individual and team decision-making

B.   Skill Objectives
1. The students will create a prototype by following the steps in prototype planning

IV.          SUBJECT MATTER
A.   Selection: Chapter 12 Prototyping
B.   Reference: Product Design and Development By K. Ulrich and S. Eppinger


C.   Skills in Focus: Protoyping
D.   Materials: Whiteboard, white board marker, handouts, scrap paper

V.          PROCEDURE
A.   Introduction
1. Daily Routine
a. Checking of Attendance

B.   Pre-Discussion
1. Vocabulary Building
a. Prototype
    -an approximation/estimation of the product on one or more dimension    of interest

Image from tamarapinos

2. Motivation Question
           
3.  Motive Question

4.  Exercise/Activity
a. Airplane

C. During Discussion
1. Engagement Activity
   a. What are the dimensions of interest in prototyping?
       1. Physical/Analytical
           -tangible artifacts/nontangible

          Ex: Model,Proof of Concept/Mathematical                                                 formula,Computer Simulations
                
       2. Focused/Comprehensive           

b. Why prototype?
    1. Learning
    2. Communication
    3. Integration
    4. Milestone

c. What are the Principles of Prototyping that are useful in guiding    decisions about prototypes during product development?
1. Analytical Prototypes are generally more flexible than physical   prototypes.
2. Physical prototypes are required to detect unanticipated phenomena.
3. A prototype may reduce the risk of costly iterations.
4. A prototype can expedite other development steps.
5. A prototype may restructure task dependencies.

d. How do you plan a prototype?
    1. Define the purpose of the prototype
    2. Establish the level of approximation of the prototype
    3. Outline an experimental plan.
    4. Create a schedule for procurement, construction and test.

VI.          ASSESSMENT/EVALUATION


 “Prototypes are about show and tell. They’re a visual way of communicating the design of a system. First and foremost, they communicate your design.”

–Todd Zaki Warfel

No comments: