An Integrated Skills Lesson Plan for
“PROTOTYPING”
By:
Joseph S. Acuña, MBA
“People think it’s this veneer- that the designers are handed this box and told, ‘MAKE IT LOOK GOOD!’ That’s not what we think design is. It’s not just what it looks like and feels like.
DESIGN IS HOW IT WORKS." - Steve Jobs
DESIGN IS HOW IT WORKS." - Steve Jobs
I.
TIME
FRAME
A.
Date: July 20, 2015
B.
Number
of Hours: 3
C.
Time: 1pm-4pm
II.
CLASS
SCHEDULE
A.
Course
Code:
B.
Course
Title: Product Design and Development Using AutoCAD
C.
Year: 4TH Year
D.
School: Bicol University
III.
LEARNING
OBJECTIVES:
A.
Expressive
Objectives
The
students are expected to:
1 Explain the importance of prototype
2. Express individual and team decision-making
1 Explain the importance of prototype
2. Express individual and team decision-making
B.
Skill
Objectives
1.
The students will create a prototype by following the steps in prototype planning
IV.
SUBJECT
MATTER
A.
Selection: Chapter 12 Prototyping
C.
Skills
in Focus: Protoyping
D.
Materials: Whiteboard, white board marker,
handouts, scrap paper
V. PROCEDURE
A.
Introduction
1. Daily Routine
a. Checking of Attendance
a. Checking of Attendance
B.
Pre-Discussion
1. Vocabulary Building
a. Prototype
-an approximation/estimation
of the product on one or more dimension of interest
Image from tamarapinos |
2. Motivation Question
3.
Motive Question
4.
Exercise/Activity
a. Airplane
C. During Discussion
1. Engagement Activity
a. What are the
dimensions of interest in prototyping?
1.
Physical/Analytical
-tangible artifacts/nontangible
Ex: Model,Proof of Concept/Mathematical formula,Computer Simulations
-tangible artifacts/nontangible
Ex: Model,Proof of Concept/Mathematical formula,Computer Simulations
2.
Focused/Comprehensive
b. Why prototype?
1. Learning
2. Communication
3. Integration
4. Milestone
c. What are the Principles of Prototyping that are useful in
guiding decisions about prototypes
during product development?
1. Analytical Prototypes
are generally more flexible than physical prototypes.
2. Physical prototypes are required to detect unanticipated
phenomena.
3. A prototype may reduce the risk of costly iterations.
4. A prototype can expedite other development steps.
5. A prototype may restructure task dependencies.
d. How do you plan a prototype?
1. Define the purpose of
the prototype
2. Establish the level
of approximation of the prototype
3. Outline an
experimental plan.
4. Create a schedule for
procurement, construction and test.
VI.
ASSESSMENT/EVALUATION
“Prototypes are about show and tell. They’re a visual way of communicating the design of a system. First and foremost, they communicate your design.”
–Todd Zaki Warfel
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